<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>52RDS Devlog - itch.io</title><link>https://sad-dragons.itch.io/52rds</link><description>52 Room Dungeon Shuffle</description><item><guid>https://sad-dragons.itch.io/52rds/devlog/1646636/accessibility-controls</guid><title>Accessibility Controls</title><link>https://sad-dragons.itch.io/52rds/devlog/1646636/accessibility-controls</link><pubDate>Sun, 30 Aug 2026 23:26:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tiny update to include “I” and “O” table interactions (inspect, and open respectively). I will inspect the current cards on the table and allow you to drag and pan without needing to be in pla...</p>]]></description></item><item><guid>https://sad-dragons.itch.io/52rds/devlog/1640491/new-game-modes</guid><title>New Game Modes</title><link>https://sad-dragons.itch.io/52rds/devlog/1640491/new-game-modes</link><pubDate>Tue, 25 Aug 2026 21:57:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>2 new game modes mow ready to unlock. Gold Rush turns Gold into both score and danger. Enemies drop Gold, ordinary décor no longer does, and the more wealth you carry, the harder you hit, but also th...</p>]]></description></item><item><guid>https://sad-dragons.itch.io/52rds/devlog/1637504/52rds-public-build</guid><title>52RDS Public Build</title><link>https://sad-dragons.itch.io/52rds/devlog/1637504/52rds-public-build</link><pubDate>Sat, 22 Aug 2026 19:10:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Most of the core game is now in place: all 44 common rooms and their encounter combinations, Progression and Mystery rooms, Jokers and Chaos, Dungeon Integrity, magic, relics, curses, combat, NPC enco...</p>]]></description></item></channel></rss>